Thunderstone: Avatars

2012 · Fantasy

Thunderstone: Avatars

This 25-card expansion adds five avatar roles to the deck-building game, with five copies of each role. Clerics interact with diseases and can destroy cards, while Fighters reduce weapon costs and can use a weapon without a matching hero. Rangers manipulate monsters in the dungeon, Thieves receive discounts and can force discards, and Wizards gain extra cards from purchased spells and increased Magic Attack. Players use the abilities of their chosen avatar during village and dungeon turns, with some powers requiring the expenditure of experience points.

Players
1–5 best 3
Playing time
60–90 min
Age
12+
Complexity
2.4 / 5
Card GameExpansion for Base-gameHand ManagementDeck, Bag, and Pool BuildingVariable Player Powers

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3
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Game facts (players, playing time, age, credits) from BoardGameGeek.