Ticket to Ride Map Collection 2: India & Switzerland

2011 · Expansion for Base-game

Ticket to Ride Map Collection 2: India & Switzerland

Two double-sided maps present distinct regional scenarios for Ticket to Ride gameplay. The India side (2–4 players) adds scoring for the longest continuous path and for connecting cities on tickets via two distinct routes; the first two qualifying tickets score +5 each and the next three score +10 each, up to a 40-point bonus. Players still score normally for claiming routes and completing tickets. The Switzerland side (2–3 players) reprints the 2007 design with tickets that may link a city to a country or a country to its neighbors; completing such tickets scores the highest applicable value. Discarded tickets are removed from play, and Locomotives may be used only to build tunnels.

Players
2–4 best 3
Playing time
30–60 min
Age
8+
Complexity
2 / 5
7.5 on Ludoyafrom $27.98TrainsSet CollectionHand ManagementOpen Drafting

On Ludoya's tables

Full stats in Ludoya
216
Plays logged
106
Players
44m 45s
Average play
87
In collections
4
On wishlists

7.5/10

from 21 Ludoya reviews

  • Mestremuten6.0

    Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 0/1

    Played it 5 times

  • Mohasz8.0

    I really like the India map, it's great for 2 players and it works with more as well. The Mandala rule is a nice touch. The board looks beautiful. I'm not so keen on Switzerland though. It's not particularly bad but it has too many tunnels and can get frustrating easily. Also, the game can end in a ridiculous card drawing fest since there are several repeated country-to-country tickets.

    No plays logged

  • FazerGD7.5

    +

    No plays logged

Read the reviews and rate it

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

How do double routes work with different player counts?

On the India map, 4 players may claim both tracks; with 2 or 3 players, claiming one makes the other unavailable. On the Switzerland map, both tracks are available with 3 players, but not with 2 (Rulebook, India p. 2; Switzerland p. 2).

How many destination tickets do we keep, and do rejected ones come back?

On India, keep at least 2 of the 4 tickets dealt at the start, or at least 1 of 3 drawn later; rejected tickets go to the bottom of the deck. On Switzerland, the same minimums apply to 5 starting tickets or 3 later tickets, but rejected tickets are removed from the game (India p. 2; Switzerland p. 2).

How do I claim a ferry route?

On India, play a locomotive for each locomotive symbol on the ferry, then use the usual matching-color cards for its other spaces (Rulebook, India p. 2).

What counts for the Grand Tour bonus on the India map?

A destination ticket qualifies when its cities are connected by at least two distinct continuous paths made from your trains; the paths may intersect but cannot share trains. The bonus is 5 points for each of the first two qualifying tickets, then 10 for each of the next three, up to 40 total (Rulebook, India p. 2).

How do the Switzerland tickets that show countries work?

For a city-to-country ticket, connect the city to any listed country; for a country-to-country ticket, connect the primary country to any one of the others listed. Score the highest-value connection you completed, or, if you completed none, lose the lowest listed value (Rulebook, Switzerland p. 2).

Can I use or draw locomotive cards normally on the Switzerland map?

You may draw locomotives like regular train cards, including taking two face-up locomotives in one turn, but you can play them only on tunnels. When claiming a tunnel, reveal three cards; each matching color or locomotive revealed requires you to add a matching card or locomotive (Rulebook, Switzerland p. 2).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.