
2008 · Scenario / Adventure / Module
Time of Crisis 2.0
In this Mutants & Masterminds adventure, heroes travel across parallel Earths to prevent Omega, Lord of the Terminus, from destroying the remaining worlds that anchor the omniverse. The campaign introduces the Terminus and several alternate Earths, including Erde, Earth-Ape, and Anti-Earth, where characters face evil counterparts, super-apes, über-Nazis, and other threats before confronting Omega himself.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
