TimeLords

2003 · Core Rules (min needed to play)

TimeLords

Humanity inherits technology capable of manipulating time and dimensions after its creators vanish in the distant past. Players take the roles of individuals who can Jump through time, shaping the course of history and confronting the consequences of altering it.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.