
2016 · Sourcebook (rules/options to enhance play)
Tinkering 302: Modules - Tinker Magic Items
This expansion adds modules to the tinker base class, providing a new type of magic item for customizing automatons. Modules do not have a build point cost, allowing tinkers to convert gold into additional automaton abilities and improve their power as the party advances. The supplement includes the Craft Module feat, four innovations, four greater innovations, and 14 modules with 25 specific variants.
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)
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