Tiny Epic Kingdoms: Heroes' Call

2016 · Expansion for Base-game

Tiny Epic Kingdoms: Heroes' Call

A continuation of the conflict in Aughmoore where new northern factions and rising heroes enter the war. Players control small kingdoms expanding across frozen regions, gather resources and construct War Towers that increase influence and power. Heroes are represented by larger meeples and provide class-specific abilities that alter tactics and interactions. The building action is modified: players place tower cubes on regions they control to track tower progress, and those cubes can be lost in combat, reducing progress. New factions, regions, a new resource type and a solo mode are included, changing strategic options and replayability.

Players
1–5 best 4
Playing time
30–60 min
Age
14+
Complexity
2.4 / 5
8 on Ludoyafrom $24.00CivilizationBluffingVariable Player PowersArea Majority / InfluenceArea Movement

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Game facts (players, playing time, age, credits) from BoardGameGeek.