Tiny Towns: Fortune

2020 · City Building

Tiny Towns: Fortune

Coins introduce a new currency and effect layer to the base game. Players collect and spend coins to trigger special abilities, buy resources, and influence scoring through market-style interactions. Gameplay remains focused on placing building resources on a shared grid to complete crafting patterns, but coins add tactical choices about when to hoard, spend, or use them to gain otherwise unavailable benefits. Earning coins requires specific actions and planning, so resource management and spatial placement remain central to success.

Players
1–6 best 1
Playing time
45–60 min
Age
14+
Complexity
2.2 / 5
7.3 on Ludoyafrom $23.99AnimalsExpansion for Base-gameFollowPattern Building

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On Ludoya's tables

Full stats in Ludoya
7
Plays logged
22
Players
42m 2s
Average play
28
In collections
2
On wishlists
1
Pre-ordered

7.3/10

from 6 Ludoya reviews

  • Fun8.0
  • Interaction2.0
  • Replayability10.0
  • Uniqueness8.0
  • Looks10.0
  • Accessibility8.0
  • Kush6.5

    1st Impressions: Off late been playing a lot of expansions which don't add too much in rules but add more possibilities for different strategies and hence make the game a bit for forgiving. This does exactly that with the "Money". Secondly, provides new buildings that add a ton of replayability and refreshes the game if you have played it a lot. Some of the new money related buildings can be slightly more complex, but that kind of range of complexity existed in the base game buildings anyway. A sound purchase if you like the game — if you play with beginners because of the first aspect and the second if you play a lot and looking to spice things up.

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Game facts (players, playing time, age, credits) from BoardGameGeek.