Tiny Towns: Villagers

2020 · Expansion for Base-game

Tiny Towns: Villagers

New inhabitants arrive in the forest settlement and offer specialized skills to the town mayors. Players draft and place resource cubes on a shared grid to construct buildings, then recruit villager meeples and play villager cards that modify actions, change building outcomes, or alter resource flow. Lodges, monuments, and special building cards introduce new objectives and one-off powers that shift planning and timing. The game adds asymmetric abilities and additional components to the core spatial-building tableau, increasing interaction around resource management and construction choices.

Players
1–6 best 3
Playing time
45 min
Age
14+
Complexity
2 / 5
6.6 on Ludoyafrom $23.99City BuildingAnimalsFollow

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Players
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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Can a villager share a square with a resource or another villager?

A villager cannot end a round on a square with a resource, and two villagers cannot occupy the same square. If a resource is used to build a building on that same square, the villager can stay and work there; otherwise, a villager sharing a square with a resource must move at round’s end (page 2).

What happens if my villager has to move but there’s nowhere to go?

Move the villager to an orthogonally adjacent empty square if possible; otherwise, put it on your Lodge board. During Cleanup, try to move each villager from your Lodge board to an empty square on your town grid; any that still don’t fit stay there (page 2).

When can I use a villager ability, and can I use it more than once?

Unless the card says otherwise, you may activate an ability after that round’s resource is placed by sending the required number of villagers working in buildings to your Lodge board. You may use abilities multiple times in a turn, but you can’t activate more than one ability while constructing a single building (page 2).

Do villagers without buildings count as occupying squares for building abilities or scoring?

No. A square with a villager but no building counts as empty for building abilities and villager abilities, and for scoring at game end (pages 2–3).

Does a villager move if I use an ability to put a building on its square?

Yes, if that building was placed there through a building, monument, or villager ability rather than constructed using resources: the villager must move at round’s end to an adjacent empty square or to your Lodge board. If you replace a building with a villager working in it using Renovate, the villager stays in the new building (pages 2–3).

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Game facts (players, playing time, age, credits) from BoardGameGeek.