To Challenge Tomorrow (4th Edition)

1992 · Core Rules (min needed to play)

To Challenge Tomorrow (4th Edition)

A universal roleplaying system designed for use across a range of settings, from Victorian stories and superhero adventures to psychic espionage. The rules emphasize character development and roleplaying while providing flexible, consistent mechanics without setting-specific restrictions. This fourth edition revises and streamlines the system and adds compatibility with the Ysgarth fantasy rules. Additional settings support different genres and styles of play.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Dice (Various)

Game facts (players, playing time, age, credits) from BoardGameGeek.