To Do What We Must

2001 · Scenario / Adventure / Module

To Do What We Must

Players take the roles of low-ranking investigators in Rokugan, tasked by an Emerald Magistrate with examining the questionable actions of a Matsu daimyo. Over a single round, they gather information and determine whether he is simply a cruel despot or whether a deeper explanation lies behind his conduct.

Skill Based (buy or gain skills)Trait / Aspect Based (personality affects gameplay)Dice Pool (Roll multiple dice vs target)

Game facts (players, playing time, age, credits) from BoardGameGeek.