To End All Wars & Chaos on Crete (Ubiquity)

2010 · Scenario / Adventure / Module

To End All Wars & Chaos on Crete (Ubiquity)

This pulp adventure module for the Ubiquity Roleplaying System contains two scenarios for beginner characters. In the first, heroes investigate a friend’s urgent message while confronting Nazi agents, flesh-eating insects, a kidnapped reporter, and a raid on Washington, D.C. The second adventure follows a search for a missing scientist and a villain seeking to become king. Ancient puzzles, a deadly maze, a mythical creature, and a book that could threaten humanity lead the characters through an action-focused mystery.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d2/coin)

Game facts (players, playing time, age, credits) from BoardGameGeek.