
2003 · Campaign Setting (game world)
To Go
Mak Attax has spent a decade infusing America with magickal power through super-sized fast-food meals. Now the nation’s symbolic batteries are charged, its seven chakras have awakened, and a great kundalini serpent travels across the landscape. Occult factions, ascended archetypes, and their avatars struggle to claim the unknown prize at its tail. This campaign takes a cabal of mystic high-rollers through spiritual power centers across America and beyond. Players face action, horror, adventure, and occult intrigue before a final confrontation in a reality unlike Earth.
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Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
