To Isolate

2011 · Sourcebook (rules/options to enhance play)

To Isolate

This supplement presents alternate ways to tell coming-of-age stories about werewolves facing alienation, pain, and an unfamiliar world without the usual structures of Uratha society. It includes scenarios where werewolves shift only under specific conditions, such as during the full moon or when mortally wounded, and may not remember the hunts that follow. Other material focuses on solitary werewolves who live and hunt alone instead of forming packs, exploring isolation, distrust, and survival.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.