To Rip Asunder

2011 · Sourcebook (rules/options to enhance play)

To Rip Asunder

This final volume for werewolf roleplaying explores alternative ways to play the Forsaken by stripping away or replacing core game systems. Wild Children focuses on humans driven by mayhem and self-gratification, while All Good Gifts presents spiritual powers as simpler, more personal, and primal abilities. The Emergent Beast reduces character creation and play to a small set of traits centered on Renown. The Family removes tribes, auspices, Gifts, rites, and much of the setting’s cosmology, leaving packs, trust, and betrayal at the center.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.