Toaster

2002 · Core Rules (min needed to play)

Toaster

A straightforward, flexible roleplaying system built around simple concepts, basic math, and die rolling. The rules provide a framework for creating characters and resolving actions across a range of genres and campaign settings. The system is intentionally broad rather than specialized, with many details left open for groups to define and adapt. It supports common styles of play but is not designed for every setting or approach to roleplaying.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d10)

Game facts (players, playing time, age, credits) from BoardGameGeek.