
2004 · Scenario / Adventure / Module
T.O.M.C.A.T.S
A top-secret assault team of modular cyborgs takes on missions that demand specialized abilities. Players equip their agents with interchangeable cybernetic implants, adapting them for infiltration, underwater recovery, hostage rescue, and other operations in challenging environments. The implants can provide enhanced senses, language skills, mobility, protection from extreme conditions, and other capabilities needed to complete each assignment.
- Players
- 0
Sourcebook (rules/options to enhance play)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)Dice (Primarily d20)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
