Tools & Techniques

2010 · Non-Game Book (but RPG Related)

Tools & Techniques

This book explores the craft of designing tabletop roleplaying games through essays and guidance from experienced game designers. It covers dynamic combat systems, game mechanics, setting creation, collaboration, and the differences between tabletop and video game design, with examples drawn from established roleplaying games.

Reading (for Periodicals, Adventure Books, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.