
1997 · Scenario / Adventure / Module
Touch of Evil
Players take the roles of investigators arriving in a small 19th-century town threatened by a supernatural villain. They explore locations, search for evidence, gather allies and equipment, and uncover the villain’s identity and weaknesses. The game combines exploration, card-driven encounters, and tactical combat. Investigators may work together to defeat the villain or compete to claim the final victory, depending on the chosen scenario.
Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
