
2004 · Sourcebook (rules/options to enhance play)
Toxic Memes
A sourcebook for a transhuman future where memetics—the analysis, engineering, and manipulation of ideas—shapes society. It explores cults, conspiracies, urban legends, fads, religions, and fringe subcultures in the year 2100, alongside technologies for controlling information and managing reputations. The book provides rules for creating and spreading memes, new characters and templates, campaign ideas, and more than a hundred movements, myths, conspiracies, and other groups to use as adventure seeds or setting detail.
- Players
- 0
Campaign Setting (game world)Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)Dice (Primarily d6)
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
