
2010 · Scenario / Adventure / Module
Transatlantic
Players take the roles of shipping magnates during the rise of steam-powered ocean travel. They acquire ships, build fleets, establish coaling stations, and transport passengers and mail across the Atlantic. Cards determine the actions available each turn, while competition for profitable routes and valuable ships shapes the development of each shipping company.
- Players
- 0
- Complexity
- 3 / 5
GM-less (No gamemaster needed to play)Description Based (Narrative more so than Dice)Dice (Primarily d6)
About the game
- Design
- Art
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
