Transatlantic

2010 · Scenario / Adventure / Module

Transatlantic

Players take the roles of shipping magnates during the rise of steam-powered ocean travel. They acquire ships, build fleets, establish coaling stations, and transport passengers and mail across the Atlantic. Cards determine the actions available each turn, while competition for profitable routes and valuable ships shapes the development of each shipping company.

Complexity
3 / 5
Dice (Primarily d6)Description Based (Narrative more so than Dice)GM-less (No gamemaster needed to play)

Game facts (players, playing time, age, credits) from BoardGameGeek.