Traps & Treachery

2001 · Sourcebook (rules/options to enhance play)

Traps & Treachery

This d20 System resource provides tools for incorporating traps, tricks, puzzles, and poisons into fantasy adventures. It includes more than 60 magic and mechanical traps, guidelines for designing and classifying traps, techniques for disabling them, and rules for creating and using natural and supernatural poisons. Additional content includes prestige classes, a thug NPC class, new skills, feats, equipment, magic items, spells, and the Thievery clerical domain. Chapters also cover thieves’ guilds and a variety of logic, math, word, chess, and physical puzzles.

Players
0
Complexity
3 / 5
Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)Dice (Various)

Game facts (players, playing time, age, credits) from BoardGameGeek.