Traveller Pocket Rulebook

2008 · Core Rules (min needed to play)

Traveller Pocket Rulebook

A compact science-fiction roleplaying rulebook based on the Classic Traveller rules. It includes procedures for character creation, world creation, spaceships, encounters, and trading, along with the core rules needed for play. The streamlined system retains familiar elements of the classic game while providing a portable reference for players and Game Masters. It supports campaigns across original settings and compatible science-fiction universes.

Complexity
3 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.