
2026 · Sourcebook (rules/options to enhance play)
Traveller Technobabble
A science-fiction improv aid for explaining jump-drive faults, navigation anomalies, gravitic interference, and other technical mishaps. Roll dice, combine the results, and generate plausible-sounding technobabble to explain why a ship cannot jump or how its systems have failed.
- Players
- 0
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Dice (Primarily d6)
About the game
- Design
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Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
