Traveller: The New Era core rulebook

1993 · Core Rules (min needed to play)

Traveller: The New Era core rulebook

A science-fiction roleplaying game set in a future of interstellar exploration and conflict. Players create characters through more than 40 careers and 100 skills, then use task and combat rules for survival, investigation, and action. The rules cover vector-based starship combat, world generation from stars to planets and native life, and detailed starships, vehicles, and high-technology weapons.

Complexity
3.4 / 5
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.