
2014 · Scenario / Adventure / Module
Trial by Machine
A Pathfinder Society scenario for characters of levels 1–5. More than a millennium after the machine mage Karamoss’s failed siege of Absalom, the upper reaches of his subterranean siege tower serve as a training ground for new initiates. When a routine exercise awakens the long-dormant dungeon, the characters must use their skills and resourcefulness to survive its dangers. The scenario is designed for Pathfinder Society Organized Play and can be adapted to other settings.
- Players
- 0
Race Based (Player Race/Species affects gameplay)Dice (Various)Level Based (Earn XP and level up)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
