
2026 · Sourcebook (rules/options to enhance play)
Trinity Continuum: Gadgets and Gear
This roleplaying supplement expands the rules for super-science in Trinity Continuum, covering advanced Medicine, Science, and Technology. It provides streamlined systems for creating Inventions, including compounds, devices, engineered organisms, and Artifacts, along with examples and ready-to-use gear. The supplement also introduces Advanced Gifts, giving Talents new ways to extend their abilities. It includes more than 30 Inventions and more than 30 Advanced Gifts for use in Trinity Continuum games.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)
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