
2009 · Scenario / Adventure / Module
Tripwire
Set in the Jewell subsector of the Spinward Marches, this campaign follows travellers who accept a well-paying passenger while tensions rise between the Imperium and the Zhodani. The passenger’s true identity draws the group into a conspiracy involving military outposts, restricted trade, and a suspected super weapon. The adventure visits every system in Jewell and includes world histories, local laws, places of interest, a subsector timeline, random encounters, new equipment, and spacecraft.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
