Tripwire

2009 · Scenario / Adventure / Module

Tripwire

Set in the Jewell subsector of the Spinward Marches, this campaign follows travellers who accept a well-paying passenger while tensions rise between the Imperium and the Zhodani. The passenger’s true identity draws the group into a conspiracy involving military outposts, restricted trade, and a suspected super weapon. The adventure visits every system in Jewell and includes world histories, local laws, places of interest, a subsector timeline, random encounters, new equipment, and spacecraft.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.