
2002 · Scenario / Adventure / Module
Trouble at Mill
A one-round Living Greyhawk adventure for characters of levels 3–6. What begins as a simple escort through the Headlands of Onnwal turns into an investigation of an unknown evil and the search for something missing. The party must decide how far to risk their lives for one man’s personal wealth.
Attribute/Stat Based (STR, CON, PER, etc)Dice (Primarily d20)Level Based (Earn XP and level up)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
