
2013 · Campaign Setting (game world)
True20: Eberron
This rules conversion adapts Green Ronin’s True20 system for adventures in the Eberron setting, incorporating its established feats, powers, and supernatural philosophies. It minimizes new mechanics while providing guidance for using the setting’s themes and features with True20. Many of the rules can also be applied to other D&D settings.
Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
