True20 Pocket Player's Guide

2006 · Core Rules (min needed to play)

True20 Pocket Player's Guide

A player-focused reference for True20 adventure roleplaying. It contains the first six chapters of the core rules, with corrections to the original edition, and gathers the material intended specifically for players rather than GMs.

Complexity
2 / 5
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.