
2005 · Sourcebook (rules/options to enhance play)
Trystell Campaign Setting Revised Edition
A fantasy d20 campaign setting where magic, advanced technology, adventure, and familiar elements of the natural world coexist. Heroes encounter races such as elves, dwarves, gnomes, minotaurs, and orcs while navigating conflicts between good and evil, shifting allegiances, and morally uncertain choices. The setting introduces new races, classes, feats, traits, and flaws, and revises several existing mechanics. Characters use Vitality and Wound points, Action Points, contacts, reputation, and Allegiance instead of alignment. Spellcasters draw from pools of spell points, while armor improves both armor class and defense.
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Game facts (players, playing time, age, credits) from BoardGameGeek.
