Tunse'al Quick Starts & Side Tracks (Savage Worlds)

2013 · Scenario / Adventure / Module

Tunse'al Quick Starts & Side Tracks (Savage Worlds)

A tribal fantasy setting where honor is valued above wealth and the environment is as dangerous as any enemy. Technology advances slowly, magic is scarce, trade is perilous, and dinosaur-like beasts share the world with its people. The setting includes four playable races: the amphibious Kresh, mountain-dwelling Gelid, jungle-dwelling Korrin, and nomadic Gales of the desert. Game Masters can also use the treacherous Skin Eaters as an opposing race. Used with the Savage Worlds rules, the guide provides material for starting a campaign, expanding adventures, and handling absent players or unexpected changes in the session.

Quick Start / Fast Play RulesCampaign Setting (game world)Point Based (allocate points to get skills, powers, etc)Level Based (Earn XP and level up)Grid-based (uses square terrain for move/combat)

Game facts (players, playing time, age, credits) from BoardGameGeek.