Tunse'al Setting Guide (Savage Worlds)

2013 · Sourcebook (rules/options to enhance play)

Tunse'al Setting Guide (Savage Worlds)

A tribal fantasy setting where honor is paramount, money is absent, and the environment is as dangerous as any enemy. Technology advances slowly, magic is scarce, trade is perilous, and dinosaur-like beasts share the world with its inhabitants. The setting includes four playable races: the amphibious Kresh, mountain-dwelling Gelid, red-skinned Korrin, and nomadic Gales. Players explore divided lands, navigate hazardous travel, pursue trade and resources, and deal with rival tribes and hostile creatures. The treacherous Skin Eaters are available for the Game Master, along with the setting’s regions, peoples, and adventures for use with Savage Worlds.

Players
0
Campaign Setting (game world)Point Based (allocate points to get skills, powers, etc)Dice (Various)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.