Twilight: 2013

2008 · Core Rules (min needed to play)

Twilight: 2013

A gritty roleplaying game set after World War III, where survivors endure the devastation of the Twilight War. Players portray soldiers, civilians, and others struggling to survive, fight, and rebuild shattered communities. The Reflex System offers adjustable levels of complexity, allowing groups to balance speed, detail, and lethality.

Complexity
4 / 5
Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.