Twilight Calling

1986 · Scenario / Adventure / Module

Twilight Calling

Players travel through seven realms, each guarded by a powerful guardian and containing a mystical symbol. They must gather the seven symbols, assemble them into a key, and reach the Septahenge atop Guardian Mesa. The party then faces the Carnifex while attempting to stop Alphaks the Dark from unleashing death and chaos upon the realms of man.

Players
0
Complexity
3 / 5
Class Based (Pilot, Wizard, Scientist, etc)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.