Twilight Imperium: Fourth Edition – Twilight Codex Volume I: Ordinian

2020 · Political

Twilight Imperium: Fourth Edition – Twilight Codex Volume I: Ordinian

Official alternative content, scenarios and rule updates for Twilight Imperium: Fourth Edition and its Prophecy of Kings expansion. Includes alternative faction and basic technologies, faction promissory notes, additional action cards, two scenarios, and several rule updates.

Players
3–6 best 5
Playing time
240–480 min
Age
14+
Complexity
3.7 / 5
Expansion for Base-gameScience FictionTurn Order: Claim ActionArea Majority / InfluenceGrid Movement

On Ludoya's tables

Full stats in Ludoya
1
Plays logged
4
Players
5
In collections

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Does an Omega component add to the original, or replace it?

It replaces the preexisting component with the same name and type; use one version, not both (p. 8).

When I resolve Diplomacy, do I refresh every planet in one system?

No. The primary ability lets you refresh any two of your planets, not every planet in a chosen system (p. 14).

When do units roll for a gravity rift, and what happens if they fail?

Units roll as they pass through the rift. Units that fail are returned to their owners’ reinforcements, not destroyed, so destruction-triggered abilities do not resolve (p. 14).

Do I have to move infantry off planets before retreating?

No. When a ship moves as part of a retreat, it can transport ground forces from planets in its system as normal (p. 14).

Do I have to decide whether to reroll each die immediately after rolling it?

No. Roll dice for all your units in the combat first, then decide which, if any, to reroll (p. 14).

In the Ordinian scenario, how do I take control of the Coatl, and what does repairing it do?

You control it while you are the only player with ships in its system, and lose control if you no longer have ships there. At the start of your turn, if you control it, you may spend 6 resources to repair it; it then awards its controller 1 victory point and adds the agenda phase to the game (p. 12).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.