
2017 · Scenario / Adventure / Module
Twilight of the New Dawn
An adventure for Weird War One set during the final year of the Great War. Players take the roles of soldiers or civilians from any of the warring powers, working as an international team to stop the New Dawn and uncover the cabal’s centuries-long machinations. The scenario serves as a culmination of the other plot point campaigns. Success ends the war and destroys the organization behind the crisis, while failure brings a catastrophe of Biblical proportions and an age of darkness and despair.
Point Based (allocate points to get skills, powers, etc)Level Based (Earn XP and level up)Grid-based (uses square terrain for move/combat)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
