Two Sides to Every Story

2006 · Scenario / Adventure / Module

Two Sides to Every Story

A one-round Living Greyhawk adventure set in Rookroost, in the Bandit Kingdoms. A lieutenant of the local guard sends the party to hunt down a renegade cult devoted to Iuz, but the mission may involve more than a straightforward fight against heretics. Designed for a party of 1st-level heroes, the adventure introduces the region through investigation, dangerous encounters, and choices shaped by conflicting accounts of the truth.

Players
0
Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.