Ultimate Herbalism: The Pollution Microcosm

2017 · Sourcebook (rules/options to enhance play)

Ultimate Herbalism: The Pollution Microcosm

This expansion adds a pollution microcosm, a secondary biome focused on toxicity and the reclamation of ruined land. It modifies the flow of the herbalism subsystem as players gather, preserve, cultivate, and use plants. Each morning, players select random herbs based on their current biome. Each evening, leftover herbs are stored in preservation vessels. Favorite herbs can be planted in cultivation pots, while collected ingredients are used to learn and prepare recipes with powerful effects.

Players
0
Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.