Ultramodern4

2012 · Scenario / Adventure / Module

Ultramodern4

A rules system adapts 4th Edition fantasy roleplaying mechanics for non-fantasy settings, including cyberpunk, espionage, modern warfare, space opera, technofantasy, urban fantasy, and Wild West campaigns. It provides no fixed setting, allowing campaigns across contemporary, historical, or futuristic worlds. Players build characters using adjustable class ladders, new classes such as sniper, faceman, infiltrator, and grappler, along with new skills, feats, armor, and equipment. The rules include firearms, rocket launchers, laser rifles, powered combat suits, customizable vehicles, and opponents ranging from fanatics to tanks.

Sourcebook (rules/options to enhance play)Alternate Rules (Variant Core Rules)Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.