Unknown Armies

2002 · Scenario / Adventure / Module

Unknown Armies

A roleplaying game of modern occult intrigue, where ordinary people enter a secret world of magick, cabals pursue arcane agendas, and powerful figures struggle to shape reality. Campaigns range from street-level investigations to global conspiracies and cosmic conflicts. Players create characters using trigger events, paradigm skills, and campaign-scaled power levels, then resolve actions with a percentile-based system. The game includes revised combat and initiative rules, player-directed modifiers, expanded martial arts, new experience rules, rituals and artifacts, twelve schools of magick, and fourteen archetypal avatars.

Players
0
Complexity
2.2 / 5
Core Rules (min needed to play)Attribute/Stat Based (STR, CON, PER, etc)Dice (Percentile)Skill Based (buy or gain skills)

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Game facts (players, playing time, age, credits) from BoardGameGeek.