U.S. Patent No. 1

2001 · Fighting

U.S. Patent No. 1

Use limited money and power to upgrade a time machine with a power plant, chassis, weapon, and shield, then race to the Patent Office on the day it opened. Invent, buy, or steal components from other players, but only a fully equipped machine can claim the patent.

Players
3–6 best 1
Playing time
60 min
Age
10+
Complexity
1.6 / 5
RacingScience FictionAction PointsVariable Player PowersSet Collection

On Ludoya's tables

Full stats in Ludoya
1
Plays logged
1
Players
2
In collections

Game facts (players, playing time, age, credits) from BoardGameGeek.