
2014 · Sourcebook (rules/options to enhance play)
Vancomancer
A wizardly playbook inspired by the dying Earth and the sorcery of ancient books. Magic has no daily limit, and spells have no levels; casting directly from a spellbook instead requires sufficient time. Advanced moves allow the wizard to grow minions in flesh vats, improve a manse, impress others with magic, summon and bind sandestins, and create magic items. The playbook includes 25 spells—18 simple and 7 complex—including prismatic sprays, omnipotent spheres, and hypnotic spells.
- Players
- 0
Level Based (Earn XP and level up)Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)
About the game
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Game facts (players, playing time, age, credits) from BoardGameGeek.
