Vancomancer

2014 · Sourcebook (rules/options to enhance play)

Vancomancer

A wizardly playbook inspired by the dying Earth and the sorcery of ancient books. Magic has no daily limit, and spells have no levels; casting directly from a spellbook instead requires sufficient time. Advanced moves allow the wizard to grow minions in flesh vats, improve a manse, impress others with magic, summon and bind sandestins, and create magic items. The playbook includes 25 spells—18 simple and 7 complex—including prismatic sprays, omnipotent spheres, and hypnotic spells.

Players
0
Level Based (Earn XP and level up)Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.