Vast: The Fearsome Foes

2018 · Expansion for Base-game

Vast: The Fearsome Foes

Adds three new asymmetric roles to the base game, each with unique abilities, components, and objectives. One role plays as a ghost that manipulates the board and other players through telekinesis and possession, reclaiming remnants of its former life. Another role is a ghoul that hunts and grows stronger through combat and corruption. The third role is a unicorn that moves swiftly on magical winds and uses a powerful horn to attack while seeking to restore its radiance and escape. Each role includes its own rulebook, a detailed miniature, a wooden meeple, a set of cards, and two player boards, and the expansion supports solo play and increases the player count up to seven.

Players
1–7 best 5
Playing time
60–90 min
Age
10+
Complexity
3.8 / 5
AdventureHand ManagementAction QueueTile Placement

On Ludoya's tables

Full stats in Ludoya
1
Plays logged
6
Players
14
In collections
2
On wishlists

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

As the Ghost, can I lock an Artifact when another player carries it onto a Ghost tile?

Only if you move the Artifact or its carrier with Telekinesis, or if the carrier is a possessed player. A non-possessed player entering on their own does not lock it; see the Ghost rules, p. 3.

As the Ghost, how do I win?

Lock 5 Artifacts onto Ghost tiles, then enter the Entrance tile. Once an Artifact is locked, it cannot be moved; see the Ghost rules, pp. 2, 4.

As the Ghoul, which dice do I use for movement and attacks?

After rolling all three dice, choose two: the higher value is your movement points and the lower value is your attack points. The third die is unused that turn; see the Ghoul rules, p. 2.

As the Ghoul, do my leftover attack points carry over or become defense?

They do not carry over: at the end of your turn, the Ghoul discs remaining on your Attack space become your Defense until your next turn begins. See the Ghoul rules, p. 3.

As the Nightmare Unicorn, can I collect a Treasure or mark a Crystal during an angry action?

No. During an angry action, you cannot mark Crystal tiles or collect Treasures, so you cannot gain Radiance from them; see the Unicorn rules, pp. 2, 4.

As the Nightmare Unicorn, what happens after I attack someone?

After resolving the attack, you are forced to Teleport immediately, so you cannot mark the Crystal or collect Treasures at the attack space. See the Unicorn rules, p. 3.

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.