Vendel/Vesten

2001 · Campaign Setting (game world)

Vendel/Vesten

This sourcebook explores the nine islands of Vendel and Vestenmannavnjar, a nation divided between modern merchants and bankers and traditional warrior clans. It details the region’s history, geography, cultures, political factions, merchant guilds, Living Runes, and Lærdom sorcery, along with the growing tensions between its two societies. New character options include unique skills and abilities, expanded merchant rules, four fighting schools, and a Destiny Spread based on Vestenmannavnjar rune casting and Vendel astrology.

Complexity
3 / 5
Sourcebook (rules/options to enhance play)Point Based (allocate points to get skills, powers, etc)Roll and keep (4k2 means roll 4 and keep 2)

Game facts (players, playing time, age, credits) from BoardGameGeek.