
2018 · Card Game
Vikings Gone Wild: Masters of Elements
Druids join the Viking clans, using sacred artefacts and elemental powers to summon creatures and manipulate the battlefield. This expansion introduces Elements as a new resource. Unit cards, Odin’s Path cards, and Artefacts offer alternative effects when activated with Elements. At the start of the game, players draft three permanent Artefacts, creating different starting abilities and strategic directions.
- Players
- 2–4 best 3
- Playing time
- 60–120 min
- Age
- 14+
- Complexity
- 2.7 / 5
About the game
- Design
- Publisher
Expansion for
See them in LudoyaExpansions
See them in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 2
- Plays logged
- 5
- Players
- 1h
- Average play
- 7
- In collections
7.2/10
from 1 Ludoya review
BWizard7.2 [c] (15x) GAMING EXPERIENCE: ★★★★★★★☆☆☆ (5x) DEPTH / WEIGHT: ★★★★★★☆☆☆☆ (5x) LUCK: ★★★★★★★☆☆☆ (10x) REPLAYABILITY: ★★★★★★★☆☆☆ (6x) MECHANICS: ★★★★★★★★☆☆ (6x) PLAYER INTERACTION: ★★★★★★★☆☆☆ (3x) SCALABILITY (PLAYER COUNT): ★★★★★★★★☆☆ (2x) LENGTH: ★★★★★★★★☆☆ (2x) CLARITY OF RULES: ★★★★★★★★☆☆ (6x) COMPONENT QUALITY: ★★★★★★★★☆☆ [/c] KS
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.





