Villain Design Handbook

2002 · Sourcebook (rules/options to enhance play)

Villain Design Handbook

This 140-page roleplaying supplement provides guidance for creating memorable villainous player characters and non-player characters. It covers motivations, obsessions, goals, schemes, alignments, emotional archetypes, supernatural villains, familiars, organizations, henchmen, and lairs. New rules include seven prestige classes, 24 villainous feats, revised anti-feat rules, 81 evil spells, combat options, monsters, undead templates, summoning rules, and rituals for creating intelligent undead. The material is designed for use in Kingdoms of Kalamar or other fantasy campaign settings.

Players
0
Dice (Primarily d20)Level Based (Earn XP and level up)Race Based (Player Race/Species affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.