
2020 · Core Rules (min needed to play)
Villains Fly Zeppelins
A pulp adventure roleplaying game of journalists, fixers, cultists, mercenaries, zeppelins, and occult artifacts. Players create a party of heroes, a villain and their airborne fortress, an artifact, and the central plot using sixteen short d6 tables. Play proceeds primarily through description and common-sense consequences, with opposed 2d6 rolls resolving uncertain situations. Scenarios may involve recovering relics, thwarting conspiracies, evading rival factions, and confronting heavily armed skyborne villains.
Dice (Primarily d6)Description Based (Narrative more so than Dice)Free-form (minimal or no rules - think improv theatre)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
