Virtual Realities

1991 · Sourcebook (rules/options to enhance play)

Virtual Realities

A Shadowrun sourcebook focused on decking and the Matrix. It includes new, revised, and expanded rules for Matrix runs, cyberdeck construction, and computer systems, along with full-color computer graphics and a novella-length fiction piece set entirely in the Matrix.

Players
0
Complexity
3.7 / 5
Campaign Setting (game world)Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.