
2000 · Core Rules (min needed to play)
Volume 2 - Magicks & Miracles
This guide adds the mysteries of magic and miracles to a medieval fantasy setting. It supports play as a dark necromancer or a priest opposing such forces, with new vocations including mages, priest-mages, and clergy. The supplement includes additional skills for mages and priests, rules for magic, extensive spell lists, and priestly Acts of Faith. It also presents the power of a faithful congregation and the influence of the church and older religions.
- Players
- 0
Point Based (allocate points to get skills, powers, etc)Race Based (Player Race/Species affects gameplay)Attribute/Stat Based (STR, CON, PER, etc)
About the game
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
